Close Menu
techwavedispatch.com

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Ukraine says it can’t stop Russian strikes because Starshield is limited again

    November 12, 2026

    Nectar launches an AI agent to automate creator discovery and outreach for brands

    November 12, 2026

    An LLM-Native Markup Language, now in Granite 4.1 3B and 8B

    November 12, 2026
    Facebook X (Twitter) Instagram
    Trending
    • Ukraine says it can’t stop Russian strikes because Starshield is limited again
    • Nectar launches an AI agent to automate creator discovery and outreach for brands
    • An LLM-Native Markup Language, now in Granite 4.1 3B and 8B
    • Families fight to keep Google’s “disturbing” AI off school-issued Chromebooks
    • Jensen Huang’s $470 Billion Affair
    • Hugging Face Text Generation Inference available for AWS Inferentia2
    • Optimizing cost per task and proving agent ROI on Amazon Bedrock
    • Netflix releases new trailer for Ray Gunn
    Facebook X (Twitter) Instagram
    techwavedispatch.com
    Subscribe
    Thursday, November 12
    • Home
    • AI Tools & Software
    • Machine Learning
    • Generative AI
    • Robotics & Automation
    • Future Tech & Hardware
    • AI in Business
    • Ethics & Regulations
    • More
      • Gadgets & Smart Devices
      • Cybersecurity & AI
      • Tech Breakthroughs
    techwavedispatch.com
    Home»Machine Learning»Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation
    Machine Learning

    Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation

    adminBy adminNovember 7, 2026No Comments2 Mins Read
    Facebook Twitter Pinterest LinkedIn Tumblr Email
    Optimistic Hedge in General-Sum Games: Fundamental Limits and Regret Bounds via Temporal Approximation
    Share
    Facebook Twitter LinkedIn Pinterest Email

    arXiv:2611.07078v1 Announce Type: new
    Abstract: Optimistic Hedge, a multiplicative weight update with one step of extrapolation, is one of the most natural regret-minimizing dynamics for games, and characterizing its regret has been a longstanding open question. Daskalakis, Fishelson and Golowich proved that if all $m$ players in a finite general-sum game follow Optimistic Hedge with a fixed learning rate, each player’s regret is polylogarithmic in the horizon $T$. Subsequently, Ha showed that an appropriate choice of learning rate makes each player’s regret bounded independently of $T$. This bound, however, is non-constructive and its dependence on the number of actions $n$ is not explicit, leaving open whether Optimistic Hedge can achieve a constant regret bound which is polynomial in the size of the game.
    We show that the answer hinges on the number of players. In two-player games, there is a learning rate for which Optimistic Hedge guarantees $O(n\log n)$ regret independent of the horizon. In three-player games, however, no such bound is possible: for any learning rate up to an absolute constant and for sufficiently large horizon $T$, there is a game with $n$ actions per player in which some player’s regret is $2^{\Omega(n)}$, and more generally, for every $m\ge3$ we construct $m$-player games in which some player’s regret is $2^{\Omega(mn)}$; for learning rates above $2^{-\Omega(mn)}$, that player’s regret even grows linearly in $T$.
    Our upper bound is based on a temporal approximation framework for the analysis of Optimistic Hedge. Starting from the variance-based RVU bound of Daskalakis et al., we approximate the losses over time-localized windows by well-behaved functions, whose total variation is a small fraction of their cumulative variance. In $m$-player games, the same framework gives a significantly simplified proof of the recent $O(\sqrt{m}\log n\log T)$ regret bound due to Ha.

    Approximation Bounds Fundamental Games GeneralSum Hedge Limits Optimistic Regret Temporal
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    admin
    • Website

    Related Posts

    Optimizing cost per task and proving agent ROI on Amazon Bedrock

    November 12, 2026

    Building a self-service LLM gateway with Amazon Bedrock and LiteLLM

    November 12, 2026

    Run agents securely and efficiently with the next generation AgentCore runtime

    November 12, 2026
    Leave A Reply Cancel Reply

    Top Posts

    NVIDIA Is Investigating Reports That CEO Jensen Huang Was The Target Of Chinese Spy Efforts

    November 8, 202619 Views

    Anthropic releases new Mythos and Fable models amid RSI concerns

    November 9, 20265 Views

    Anthropic says AI is eroding Nvidia’s CUDA lead, cutting an AMD chip switch from months to three days

    November 11, 20264 Views

    ADIndex: Layer-Adaptive Sparse Attention Indexing via Group-Level Distillation

    November 11, 20264 Views
    Don't Miss
    Tech Breakthroughs

    Ukraine says it can’t stop Russian strikes because Starshield is limited again

    By adminNovember 12, 20260

    It has often been unclear whether US and Ukrainian government officials discussing the restrictions were…

    Nectar launches an AI agent to automate creator discovery and outreach for brands

    November 12, 2026

    An LLM-Native Markup Language, now in Granite 4.1 3B and 8B

    November 12, 2026

    Families fight to keep Google’s “disturbing” AI off school-issued Chromebooks

    November 12, 2026
    About Us

    Welcome to TechWave Dispatch

    At TechWave Dispatch, we bring you the latest news, insights, and developments from the ever-evolving world of technology. Our mission is to keep readers informed about the innovations shaping our digital future.

    From artificial intelligence and machine learning to cybersecurity, robotics, smart devices, and groundbreaking technologies, we cover the topics that matter in today's fast-moving tech landscape.

    Our Picks

    Ukraine says it can’t stop Russian strikes because Starshield is limited again

    November 12, 2026

    Nectar launches an AI agent to automate creator discovery and outreach for brands

    November 12, 2026

    An LLM-Native Markup Language, now in Granite 4.1 3B and 8B

    November 12, 2026
    Most Popular

    Who Controls Scientific Discovery? – O’Reilly

    November 6, 20260 Views

    After blocking Muse, Amazon now lets users text Alexa to help them shop

    November 6, 20260 Views

    A controlled world for robot learning and evaluation

    November 6, 20260 Views
    Facebook X (Twitter) Instagram Pinterest
    • Terms and Conditions
    • Privacy Policy
    • Contact Us
    • About Us
    © 2026 TechWave Dispatch. All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.