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    Home»Machine Learning»Towards High Goodput and Low KV Thrashing in Agent Serving under GPU Memory Constraints
    Machine Learning

    Towards High Goodput and Low KV Thrashing in Agent Serving under GPU Memory Constraints

    adminBy adminNovember 14, 2026No Comments2 Mins Read
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    Towards High Goodput and Low KV Thrashing in Agent Serving under GPU Memory Constraints
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    [Submitted on 14 Apr 2026 (v1), last revised 10 Nov 2026 (this version, v3)]
    Authors:Yifei Wang, Tsun-yu Yang, Hancheng Ye, Yechen Xu, Cong Guo, Chiyue Wei, Qinsi Wang, Dongting Li, Tingjun Chen, Hai “Helen” Li, Danyang Zhuo, Yiran Chen

    View a PDF of the paper titled MARS: Towards High Goodput and Low KV Thrashing in Agent Serving under GPU Memory Constraints, by Yifei Wang and 11 other authors

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    Abstract:Self-hosted LLM agents offer greater control over sensitive data and model customization while avoiding per-request API fees. However, serving concurrent, multi-turn workflows within limited GPU memory makes it difficult to achieve high workflow-level goodput. In particular, as workflows accumulate context, their reusable key-value (KV) caches can easily outgrow GPU capacity, triggering repeated eviction and recovery, known as KV cache thrashing. This process consumes resources and delays workflow completion. Although existing approaches propose various methods, our motivation study shows that the evaluated baselines still incur substantial thrashing overhead or fail to address the workflow-level goodput issue.

    We present MARS, an agent serving system that coordinates workflow admission and in-engine scheduling to achieve high workflow-level goodput on memory-constrained devices while avoiding KV cache thrashing. Specifically, outside the engine, an admission controller selects root workflows using initial prefix footprint estimates and live KV availability, adapting admissions to memory pressure. Inside, an agent-centric scheduler prioritizes turn completion and coordinates prefill allocation with KV reclamation to reduce disruptive evictions. Across two models and three GPU configurations, MARS achieves 1.59x-7.56x mean end-to-end latency speedups over the fastest baseline. Integrated as the serving backend for OpenCode, Codex, and OpenHands, MARS further improves mean workflow completion time by 1.17x-1.87x.

    Our source code is publicly available at this https URL .

    Submission history

    From: Yifei Wang [view email]
    [v1]
    Tue, 14 Apr 2026 05:15:28 UTC (556 KB)
    [v2]
    Mon, 15 Jun 2026 01:55:49 UTC (553 KB)
    [v3]
    Tue, 10 Nov 2026 23:48:07 UTC (3,883 KB)

    agent Constraints Goodput GPU high Memory Serving Thrashing
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